Ps4 for honor server status us east
The game has the IP address and port to contact, and a session token for the GameLift game server. The match is created and allows matchmaking results to be passed back to the game. The IP address and port are returned to the game when the match is set up. The fleet instance is notified of the intent to begin a game, which exposes an IP address, and the chosen server listens on a particular IP port. A search occurs for an available fleet instance that provides the lowest latency to the player and the lowest cost. The match is determined and the matchmaker passes the information to the GameLift game session placement queue. GameLift FlexMatch searches for like-minded players to join the game, creates a matchmaking ticket, and places players into the matching process. The example architecture describes this process.Ī game session request is sent after platform and player authentication. GameLift reduces the burden of scaling servers with fluctuating player demand while providing low latency and low cost. Even if these are fairly known rules to most players, we hope it will make the widget more comfortable to use, as well as clarify how the scoring works for newer players.Let GameLift do the heavy-lifting of deploying and managing dedicated game servers so you can focus on developing games.
#Ps4 for honor server status us east update#
Improvement: Decreased Commander Top Heavy Unblockable Damage to 48 (from 60)ĭev Comments: Following the Core Combat Update from last year we now revised the health and damage values from all different NPCs in Breach.Improvement: Decreased Commander Health to 855 (from 950).Improvement: Decreased Guardian Health to 520 (from 600).
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#Ps4 for honor server status us east Patch#
PATCH NOTES 2.27.0 – FOR HONOR PS4: 1.7Gb, Xbox One: 2.1 Gb, PC: 2.1 Gb IMPROVEMENTS Bug Fix: Fixed an issue that caused the female Gladiator “Chimera Poeta' helm have the wrong model ( FH-1667).Cast time of Draconite Bolt increased to 600ms (up from 400ms).Draconite Bolt damage reduced to 20 (down from 30).AoE range of Draconite Bolt's healing effect reduced to 8 meters (down from 11).Draconite Bolt now heals for 15 (down from 20).AoE range of Draconite Mist's healing effect reduced to 8 meters (down from 11).
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Draconite Mist now heals for 15 (down from 20).Gryphon's Shove should now function as a mix-up and opener that is less frustrating to face. This meant that Gryphon's Shove was problematic (for different reasons) in both casual and high-level play.īy making Gryphon's Shove a 500ms Dodge Forward Melee, combined with the additional minimum of 300ms spent in the Forward Dodge, the move becomes predictable for most players, while also being unreactable to players at all levels of play. Gryphon's Shove no longer pauses Stamina Regenerationĭev Comments: The previous Back + Guard Break input of 600ms was unreactable for most players outside of high-level play.Gryphon's Shove now costs 15 stamina (up from 12).
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